www.lasertag.com.au
About Laser Tag





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Rules
IN GENERAL
  1. No physical contact
  2. No behaviour is allowed that could cause injury to any person
  3. No one is to use their phasers before the whistle is blown
  4. In general, you cannot move more than 10 metres from your assigned base camp before the starting whistle blows.
  5. The mission end will be signalled as finished by one whistle blow or siren.
  6. Normally each person starts with 8 hit points although this can be as low as 1 in advanced missions, when you have lost 8 hit points, you must take off your hat off and return to your base or armoury if permanently eliminated.
  7. Once you are out of that game, you are not allowed to speak to anyone.
  8. The organisers reserve the right to re-organise the teams before each mission to ensure balance.
  9. Everyone must complete and sign the disclaimer before participating, to indicate that you play at your own risk and you understand there are some risks involved.
  10. No one is to leave the battlefield with any laser skirmish equipment.
  11. Laster Skirmish is a non-contact sport, do not do anything that may cause injury to either yourself, or other people, or any props in the site.
  12. NO real knives, blank fire pistols or any illegal substances on the gaming ground.
  13. If encountering a member of the public in the gaming ground please stop what you are doing, answer any questions they have (nicely!) and inform the rest of the players nearby.

To review the aftermath campaign rules see http://www.lasertag.com.au/aftermathrules.htm


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