MISSIONS > STALINGRAD




Scenario design by Scott McIntyre
Stalingrad
TIME: 20 minutes

Background:  In 1942, after the failed summer offensive, Hitler redirected his efforts south, to try and capture the vast oilfields of the Caucasian mountains.  The Panzers moved with their usual speed, and within weeks, stood at the gates of Stalingrad, the industrial city named after the Russian leader, Josef Stalin.  The propaganda significance of this city was recognized by Hitler, who ordered that it be taken at all costs.  This was a major tactical error…the Panzers were soon caught up in bitter street fighting, where they could come under attack from any building, sewer, or pile of rubble.  The speed of the Panzers counted to absolutely zero, and they were vulnerable to grenades, molotov cocktails, and explosive charges…

Worse was to happen to the German forces.  After fighting all the way into the town, the Germans were encircled by Russians attacks from the north and south, cutting them off from supply.  This was the beginning of a nightmare for the trapped Germans of Stalingrad.  Despite desperate attempts by the Luftwaffe to resupply from the air, the Germans were soon starving and running out of ammo, as the Russians slowly tightened their grip, pushing them further back into the centre of the city, away from their forces outside.  The Germans, knowing their fate if captured by the Soviets, fought them for every street and building, even retreating into the sewers, with the Soviet hunters hot on their heels…

German briefing:

Objectives:            

  • Every surviving German soldier – 10 points

  • Every dead Russian soldier – 5 points

Starting point: Anywhere in the Maze

Number of soldiers: 9

Hit points: 4 hit points (the Germans, half starved, aren’t quite as healthy as the Russians)

Armament:

Rank

Weapon

Lasertag weapon

Hauptmann

Luger P’08

Long-range Pistol

Leutnant

Luger P’08

Long-range Pistol

Feldwebel

MP 38 Schmeisser

SMG

Feldwebel

MP 38 Schmeisser

SMG

Private

Flamen-werfer

Flamer

Private

Gewehr 98

Combat Rifle

Private

Gewehr 98

Combat Rifle

Private

Gewehr 98

Combat Rifle

Private

Gewehr 98

Combat Rifle

German Special rules:

  • SMG grenade launcher can’t be used

  • SMG can’t be set to single shot, must be on full auto (Germans SMG’s didn’t have single shot firing)

  • Combat Rifle’s must be set to single-shot mode

  • Flamer must be on rapid-fire mode

Russian Briefing:

Objectives:   

  • Every dead German soldier – 10 points

  • Every surviving Russian soldier – 5 points

Starting point: Barricade in front of the food store

Number of soldiers: 9

Hit points: 5 hit points (Russians are well fed and rested, unlike the Germans)

Armament:

Rank

Weapon

Lasertag weapon

Comrade-Captain

Tokarev

Long-range Pistol

Comrade-Lieutenant

Tokarev

Long-range Pistol

Comrade-Sergeant

Tokarev

Long-range Pistol

Comrade-Sergeant

Tokarev

Long-range Pistol

Comrade-Private

PPSh-41

SMG

Comrade-Private

PPSh-41

SMG

Comrade-Private

Flamethrower

Flamer

Comrade-Private

Mosin-Nagant rifle

Combat Rifle

Comrade-Private

Mosin-Nagant rifle

Combat Rifle

Russian Special Rules:

- SMG grenade launchers can’t be used

- Flamer must be left on rapid-fire mode

- Combat Rifle must be set on single-shot mode




 
 




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