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> OPERATION MEADE RIVER

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Mission design by Peter Lander
Operation Meade River


Dodge City: 20 November - 9 December 1968.

36th NVA Regiment versus US Marines

Historical Background
Though their three major offensives of 1968 had been battlefield disasters for the Communists, they had managed to infiltrate and gain influence in hundreds of small villages throughout the countryside. To bring those villages back under government control, an "Accelerated Pacification Campaign" was started by the South Vietnamese in November of 1968. The U.S. Marines supported this program in their area of tactical responsibility with Operation Meade River. The Marines proposed to surround and search a 36 square kilometers area south of Da Nang called ‘Dodge City’, infamous as a haven and staging area for Communist units in the area.

On 20 November, seven Marine battalions began to move into their assigned positions around the designated perimeter. The plan of battle was simple; close the noose and attack any enemy units flushed out by the sweep. While civilians were being cleared from the area, the Marines came upon the first of three major bunker complexes they would discover before the termination of the operation. On 20 November elements of the 1st Marine Division ran into trouble in an area of Dodge City called ‘The Horseshoe’ because of a large bend in an adjacent stream. Heavy fire from the bunkers occupied by the disciplined 3rd Battalion, 36th NVA Regiment forced the Marines to pull back. It would take five more attempts by Marines with heavy air and artillery support over the next four days to take the Horseshoe complex. The NVA withdrew from the Horseshoe on 25 November, but since they could not escape the Marine perimeter, they fought on. On 1 December in an area known as ‘The Hook’ at a bend in the Suoi Co Ca River the Marines discovered another fully manned and well-fortified bunker complex. Again, the Marines pulled back and let the air and artillery reduce the stronghold. On 5 December they took it easily after a severe pounding from their supporting arms. Finally, on 6 December the Marines discovered the last organized remnants of the NVA battalion in another strong position they named ‘The Northern Bunker Complex’. After a failed assault on 7 December, the Marine artillery and air support again pounded the NVA in preparation for the final infantry assault on 8 December. That assault carried the position easily and Operation Meade River terminated on 9 December. The Marines took high casualties but in turn decimated the ranks and the support infrastructure of the NVA and VC units in ‘Dodge City’.
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Mission Length: up to 90 minutes.

Battlefield: Urban

Rules:
All weapons are on limited ammo and have modern sound effects.

For a bunker to be considered captured all NVA in the bunker (building) must be eliminated


US Forces:

The US forces can deploy on the North, East or South map edge. The West map edge (high school buildings side) is assumed to be the river and is impassable to both sides.

The mission objective for the Marines to take control of all 3 enemy strongpoints. Due to logistical constraints, Marine replacements come one squad at a time from the south map edge. All currently dead marines are replaced at the 20 minute mark, 40 minute mark and the 60 minute mark. Replacements cannot be retained, they must be used immediately or are lost.

Also available to the Marines is one Artillery and one Air Strike. The effect of each of these is to reduce all troops currently in a targeted bunker by 1 hit point. Artillery takes 5 minutes to arrive from the time it’s called in and the Air Strike takes 10 minutes to arrive.

Marines are well supplied with M60’s and M16’s and therefore Marines get first choice of equipment for this mission and can include 2 x Morita’s and all the Pulse Rifles. Thompson’s are also available represented by Berserkers and Spitfires. If more equipment is required, combat rifles (with the sound on full) can be take to fill the role of M16’s. No Claymores are available.

4 hit points each.
Capturing one bunker 50 VP, capturing two bunkers 150 VP, capturing all 3 bunkers 300 VP. Every Marine Replacement used subtract 5 VP.

The special rule is Marines deploy first and then must stand looking away from the field while the NVA deploy.

NVA Forces:

The NVA can setup secretly in any 3 buildings (considered a large bunker and fortified building system) any where in the battlefield. Players must move with the referee assigned to the NVA in a group and drop off players into each building to be occupied, the players once dropped cannot move from that building.

The special rule for this mission is that any NVA that dies can move to another bunker currently controlled by the NVA and get a replacement. Once a bunker has been lost, it cannot be re-captured and NVA may not move again into that building. NVA due major US presence including air and artillery support cannot move between bunkers while alive except between two occupied bunkers that have total overhead cover the whole way. If an NVA soldier dies or elect to die, he/she can move to a currently controlled bunker and take a replacement. A maximum of 2 x number of players in the team can be taken as replacements. Any NVA soldier found in any open ground or in any building not currently controlled will be killed off by the referees.

A bunker/building is defined as the block itself and any connecting undercover areas that go to another building but does not include any other buildings.

All NVA receive 4 hit points, very experienced veterans and can be armed with RPK (Moritas), AK47’s (Pulse and Combat Rifles) and also Thompsons (Spitfires), although it should be noted the US Marines get first choice of equipment. Up to 2 Claymore mines which can be replaced at any controlled bunker/building is assigned to the NVA.

If you can hold onto any bunkers at all after 90 minutes, you get 150 VP plus 5 VP for any survivors. Add 50 VP for each additional bunker held.



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