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Scenario Design by Peter Lander
Offence/Defence Scenario
While out on patrol, a dam group of muties has captured your camp. They probably have some friends by the howls you can hear, so its time to retake your camp to get your supplies and then get the hell out of here. The muties has some huge Assault blasters. Your human team has mixed bag of lower powered guns ranging from pistols to bolt action rifles. 

The attacking team of normals must capture the red flag within 20 minutes and then be outside the battlefield (pink taped area) at the end of 30 minutes to win.

At the 20 minute mark, any mutie can be reset back to full hits by the referee in they mutie is in the base even if already dead or the base has been overrun. This simulates the reinforcements. Up to 10 replacements are available any time after 20 minutes.

Mutie player must wear masks which does restrict vision. The muties do not have good eyesight.

Additional players are added evenly to each team and are armed with a standard pistol and the appropriate sensor for the team.

TEAM GREEN – Human Attackers

Characters: 16 (2 squads)

5 x Combat Rifle (on Semi Auto) representing Bolt Action Rifles

7 x Long Range Pistols

Hit Points 5

Deployment: Start on track at bottom of advanced battlefield

Victory Points:

Capture Flag (representing supplies) within 20 minutes and get it out of the battlefield by 30 minutes 100 points

Each Surviving character: 10 points

TEAM RED – Muties Defender 

Characters: 8 (1 squad) 

Muties must wear face masks. 

3 x Smart Gun configured as a Mini Guns (9)

1 X Spartan Gun LMG (if available)

4 x SMG

2 x Flamer

Hit Points 5



VICTORY POINTS

Maintain control of supplies for 20 minutes (considered that you are eating them!) 200 points
Each Mutie that survives including unused replacements 5 points
Deployment: Start anywhere that is at least 40 metres up from the track.


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