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Tomb
Raider - Episode 1
Read Tomb Raider Episode 2, click
here.
Read Tomb Raider Episode 3,
TIME: 10 minutes
Background:
Lara is raised within the British aristocracy, accustomed to a life
of comfort and privilege. At an early age, she loses her father, Lord Croft,
a famed archaeologist who disappears suddenly and mysteriously during one of
his many far-flung expeditions. Lara begins to show the same interests as
her father and soon follows in his footsteps, becoming particularly
fascinated by the discovery of lost civilisations.
Highly trained for combat and for just about anything else she may face,
Lara uses her sprawling ancestral home as her operations base. With the help
of techno geek, Bryce she keeps fit by challenging giant life-sized versions
of the very kind of adversaries that might have escaped from the video game
in which she began. A cool-headed, protective manservant, Hillary, proves to
be capable of more than simply serving tea and crumpets when a crisis
emerges and Lara's home is invaded.
Mechanics: Lara’s
Croft team start in and must remain in the maze area (representing Lara’s
mansion), this can be either level of the maze.
Two flags are positioned by Lara in consultation with the referee in
the maze (they can’t be so well hidden that no one would ever find it).
Lara’s team stopping the invaders reaching the flags.
Start Point: Maze
Armament:
| Character
|
Weapon
|
Hit
Points
|
Special
|
| Lara
Croft
|
1 x Predator and
1 x Long Range Pistol OR the 1
x Mini Pulse Rifle
|
5
|
Unlimited
Replacements (can be knocked down, but not killed!), Replacements
from any referee Lara can find. Players
who dress like Lara get first choice to play Lara.
|
| Hillary
|
Flamer
|
5
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No Replacements
|
| Bryce
|
N/A
|
N/A
|
Considered to be
locked in his bus but can provide intelligence to Lara, this is
represented by him moving around the maze and then reporting back to
Lara. Can’t be killed
but must not block passage of invaders.
|
| Captain
|
Long Range Pistol
|
4
|
No Replacements
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| Guard
|
SMG
|
3
|
No Replacements
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| Guard
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SMG
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3
|
No Replacements
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| Guard
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Combat Rifle
|
4
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No Replacements
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| Guard
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Combat Rifle
|
4
|
No Replacements
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Start Point: Armoury
Victory
Points
-
Each Flag not taken
by Invaders 50 points
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Every Guard that
survives 10 points
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Captain Survives 15
points
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Each replacement used
by Lara loose 5 points
- Hillary
survival is worth 25 points
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