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OBJECTIVE:
51st GET THE HELL OUT OF THERE!
TIME: 1845
LOCATION: INDONESIAN TERRITORIES
51st
Background
You have received word of your
extraction, congratulations, you survived, but don’t celebrate
yet, you still have to get out. Make your way to the extraction
point for a pick up. Now the chopper will be on its way, don’t
worry too much if its late. Just get out of there. Australian
forces are going to punch a hole in the new frontline as we
counter invade, you don’t want to be there when that goes down.
Hit Points are set at 3 for forward recon. squad
Hit points, are set at 4 for each infantry man
Australian Team: 1 squad of 7
Each Squad will be equipped as
follows:
| Weapon
Issued
|
Equivalent
Lasertag Weapon
|
| Minimi
LMG
|
Morita config 5 |
| M-16,
m203 grenade launcher |
SMG |
| M-16,
m203 grenade launcher |
SMG |
| M-16,
m203 grenade launcher |
SMG |
| M-16,
m203 grenade launcher |
SMG |
| f-88
Austyers
|
Combat
Rifle |
| f-88
Austyers |
Combat
Rifle |
| Heckler & Koch .45 USP Tactical (H&K USP)
pistols with silencer
|
Long Range Pistol |
Victory Points
- Points 20 points for each man at
extraction point at time of pick up
- 5 points for each remaining
Infantry at end of mission including 2nd wave
unused replacements
- 10 points for each enemy killed
Hit Points
- Hit Points, are set at 3 for
forward recon. squad
- Hit points, are set at 4 for
each infantry man
Deployment
Australians deploy first. The
initial deployment of Australians and the location of the
extraction points will be randomly determined by a secret die roll
by the Australian leader, in the presence of a referee:
- 1,2
Australians deploy in the south east corner
- 3,4 Australians deploy in the
south west corner
- 5,6 Australians deploy in the
West mid line border
Extraction
Point determination:
Secret roll by Australian captain.
Referee places extraction flag 10 minutes in the mission
with the location only known by the Australians and the referees.
- 1,2,3 North East Corner
- 4,5 North West Corner
- 6, Mid field
The Australian deployment area will
also be a flag will be placed there by the ref upon extraction
squads arrival to represent smoke for the chopper.
Extraction takes place at 10 minute mark.
Replacements
The Australian infantry are
attacking in two waves, the first way arrives at the 12 minute
mark and are available from the Australian extraction point. All
Australians at the extraction point living and dead, are reset to
a full 4 hit points by the referee and ammunition is also
replenished to full (slow reset of weapons)
And the second wave is available at
the 20-minute mark, from the extreme mid North line (up hill) of
the battlefield, this represents Australian ground forward
elements moving in. Australians
can receive up to 7 replacements from the 20 minute mark at this
entry point to represent the second wave.
Indonesians
Background
An alarming amount of Australian, New Zealand and PNG forces are
gathering to retaliate to our invasion, time is running short, as
our invasion is still a week away, and much to high commands
disappointment the renegade force in the area is still at large.
Find them and destroy them. Also be aware of other forces possibly
entering the area, our front line is stretched thin and more
reinforcements could be sneaking through.
Two squads of 7-9 people
Weapons
per squad
-
1 x Private AK47 Assault Rifle (Flamer)
- 1 x RPD Machine Gun (Morita
configured as HMG (6))
- 2 x AK47 (Combat Rifle)
- 2 x 9mm Pistol (Long Range
Pistol)
Squad 1
Add 1 x MACH 10 Automatic Pistol
(Predator)
Squad 2
Add 1 x Sergeant AK74 Assault Rifle
(Spartan Morita LMG)
Hit
Points
3 hit points each
Replacements
At the ten minutes any Indonesian
dead may be revived as a replacements – available from north mid
field. Must be taken
immediately.
Another 7 replacements available at
the 20 minute any Indonesian and can be taken at any time after
that.
Victory Points
Indonesians score a 20 point per
recon team member that fails to be extracted by the 10 minute mark.
Indonesians score a 15 point per
Australian infantryman killed (2nd set of used
replacements and players dead at the end of the mission) plus 5
points for each unused replacement or survivors.
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