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Scenario Design by Scott McIntrye

Gallipoli 1915

MISSION LENGTH: 20 minutes 

Background

In the year 1915, Australian and New Zealand forces landed on an unknown shoreline, with orders to take the ground and hold it.  They landed not knowing that the campaign they were about to commence would last several months, and would earn the soldiers a place in military history as some of the bravest soldiers in the world!  By the end of the conflict, despite the fact that it was a failure for them, everyone would know the name ANZAC.  The place, which would be known to following generations of Australians forevermore, was Gallipoli.

The British high command attempted to capture the strategic Dardanelle’s, in an effort to cut off the Turks from the Mediterranean.  They decided that light infantry, unsupported by artillery, would be able to take the peninsula.  However, they failed to take into account the fact that the entire peninsula was a series of steep hills facing the beaches, from which a dug in division could hold off an army with minimal effort.  In the ensuing slaughter, the ANZAC forces pushed back the Turks in a number of positions, and were able to hold them, despite coming under fire from higher ground, and in the process, established a reputation for bravery, and excellence under fire, unmatched by any force before or since!  Now, it’s your turn…

ANZAC Mission Briefing

Victory Points/Mission Objectives:

  • Capture three positions (marked by flags) and hold them (have a living soldier within a metre of them at game's end) - 200 points

  • Capture any flag and hold it - 50 points each flag

  • Every surviving ANZAC and unused replacement – 20 points

Start point: Tape at the southern end of the battlefield

Number of soldiers: 18 + 27 replacements

Hit points: 3 (attacking with little cover)

Armament:

Rank Weapon Lasertag Weapon

Captain

Pistol, Webley, Mark 4

Long Range Pistol

Lieutenant

Pistol, Webley, Mark 4

Long Range Pistol

Lieutenant

Pistol, Webley, Mark 4

Long Range Pistol

Sergeant

Pistol, Webley, Mark 4

Long Range Pistol

Corporal

Pistol, Webley, Mark 4

Long Range Pistol

Corporal

.303in Rifle, Short Magazine, Lee-Enfield Mk I

SMG

Private

.303in Rifle, Short Magazine, Lee-Enfield Mk I

Combat Rifle

Private

.303in Rifle, Short Magazine, Lee-Enfield Mk I

Combat Rifle

Captain

Pistol, Webley, Mark 4

Long Range Pistol

Lieutenant

Pistol, Webley, Mark 4

Long Range Pistol

Lieutenant

Pistol, Webley, Mark 4

Long Range Pistol

Sergeant

Pistol, Webley, Mark 4

Long Range Pistol

Corporal

Pistol, Webley, Mark 4

Long Range Pistol

Corporal

.303in Rifle, Short Magazine, Lee-Enfield Mk I

SMG

Private

.303in Rifle, Short Magazine, Lee-Enfield Mk I

Combat Rifle

Private

.303in Rifle, Short Magazine, Lee-Enfield Mk I

Combat Rifle

Special Rules:

  • Combat Rifles and SMGs on single shot mode
  • No Long Range Pistol Red dot sights can be used.

Turkish Army Mission Briefing

Victory Points/Mission Objectives:

  • Control all three position - 200 points

  • Control one position - 50 points each flag

  • Every surviving Turk and unused replacement - 10 points

Starting Point: High Points (dam wall, tops of ravines)

Number of soldiers: 9 + 9 replacements

Number of hit points: 5 (dug in, good cover)

Armament:

Rank Weapon Lasertag weapon

Leutnant (German)

7.63mm Mauser Selbstladepistole C/96

Long Range Pistol

Sergeant

7.63mm Mauser Selbstladepistole C/96

Long Range Pistol

Corporal

7.65mm Rifle Model 1905

SMG

Corporal

Flamenwerfer

Flamer

Private

Flamenwerfer

Flamer

Private

7.92mm Maxim MG08

SFMG

Private

7.92mm Maxim MG08

SFMG

Private

7.92mm Maxim MG08

SFMG

Private

7.92mm Maxim MG08

SFMG

Special Rules:

-          SMG set on single shot mode

-          Once placed, SFMG’s cannot be moved



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