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Scenario design by Rhys Clarke, edited by Peter Lander
Mission: Fort Iron 
Mission Length: 30 minutes

Battlefield Boundaries
South – 10 metres south of track south of pine forest, must not be visible from road

West – Track used for the Kokoda trail mission

North – Creek

East – Bottom of pine forest and any major clearing being the University Land

MARINE BRIEFING

*EYES ONLY* 

***TRANSMISSION RECEIVED***

In light of recent ‘disturbances’ in the North Western villages, Fort Iron has become the focus of Viet Cong guerilla attacks.  Fort Iron needs reinforcements and medical supplies urgently and due to the monsoon North of the Fort they are unable to be air dropped safely.  Your squad consists of 12 soldiers are being inserted within 30 km of the Fort by Hercules choppers.  Each squad will carry medical supplies and act independently to maximize the chance of a squad reaching Fort Iron and relieving their wounded men.  Once the Fort is reached it should be easily defended with the increased garrison.  Also all communication is cut throughout the jungle due to the thick canopy, this means your on your own to the Fort.  Be aware guerillas are throughout the area and will attack.

PRIMARY OBJECTIVES – Reach Fort Iron with the medical supplies.

WEAPON ISSUE

Squad 1

Rank

Issued

Lasertag Equivalent

Hit

Points

Private

M16 w/grenade launcher

SMG

5

Private

M16 w/grenade launcher

SMG

5

Private

M60 LMG

Morita LMG (5)

5

Private

M60 LMG

Morita LMG (5)

5

Gunnery Sergeant (Gunny)

M14’s

25mm Pro on Single Shot

6

2nd Lieutenant

M1917 Smith & Wesson

Long Range Pistol

3

Private –Medic

M1917 Smith & Wesson

Long Range Pistol

3

Private

M14’s

50mm Pro on Single Shot

5

Private

M14’s

50mm Pro on Single Shot

5

Private

M14’s

50mm Pro on Single Shot

5

Private

M14’s

50mm Pro on Single Shot

5

Private

M14’s

50mm Pro on Single Shot

5

MARINE POINT SCORING

150 Points for getting the supplies to Fort Iron

5 Points per survivor

50 Point Bonus if all team arrives alive at Fort Iron

RULES

NO reserves.

The medical supplies are assumed to be heavy and take 2 appointed people to carry.  (A large sandbag with a hat taped on?) If the medical supplies are being moved they must be carried by 2 people, one must be the medic.  The carriers are unable to run or crawl because of the fragile nature of the supplies.  If they are seen running or with one person carrying the whole team will be considered overrun by VC forces and disqualified.

The medical supplies have 3 hit points and if destroyed the marines may do as they wish (Sand Bag with the Starbase on top with 3 hit points).

VIET CONG BRIEFING

EYES ONLY

***TRANSIMISSION RECEIVED***

Several villages housing rebel contingents have been found completely destroyed with no trace of attackers.  These must be associated with the US ‘vampire’ or SAD missions.  In retaliation the VC leaders have ordered attacks on the US Fort Iron be commenced.  Already the Fort is under duress from guerilla troops and reinforcements are expected to be coming from southern Fort Stormhold.  If Fort Iron is to be overrun these reinforcements must be intercepted and destroyed.  VC forces are stretched for such an attack so take all necessary caution.

The Marines are likely to be better equipped with modern assault rifles but can be taken at range from concealed positions.

***TRANSMISSION END***

PRIMARY OBJECTIVES – Destroy all reinforcements.

WEAPON ISSUE

Rank

Weapon Issued

Lasertag Equivalent

Sergeant

Auto Pistol

Predator

Private

9mm Makarov

Long Range Pistol

Private

9mm Makarov

Long Range Pistol

Private

9mm Makarov

Long Range Pistol

Private

9mm Makarov

Long Range Pistol

Private

9mm Makarov

Long Range Pistol

VIET CONG POINT SCORING

  • 15 points per marine killed.
  • -5 points per Viet Cong lost

VIET CONG RULES

·         Viet Cong have 3 hit points and 14 reserves issued which will come from the sides of the playing field.

·         Due to limited VC forces a penalty of minus 5 points will be incurred for each VC killed.



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