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After
camping for the night, you have discovered that a rival band has
setup a temporary camp not far from your position in the forest.
Their base no doubt contains useful equipment, which you
need to survive i.e. food, ammunition and maybe some medicine.
Your
group has decided therefore to capture their camp and eliminate
the other guys. Your
group has normals and two muties.
A couple of humans have a high powered assault rifles. The
mutants can’t use heavy weapons but are dam hard to kill and
have amazing wound healing capacity.
Scenario Mechanics
This is the classic “Capture/Destroy the
base scenario”. Each
team has a starbase in their base each which can take 4 hits
before being destroyed.
The Starbase is positioned within 2 metres of the base
flag.
Characters who have lost all points and are
dead, must not fire or speak to any other player.
No physical contact allowed. Unless otherwise specified each character has standard 6 hits
(2 Body, 4 armour).
Each team is roughly equal in the number of
characters. If the
number of players in a team exceeds 11, the excess are humans with
standard pistols.Muties must wear masks.
Victory
Conditions
Each hit on a base sensor counts is worth 1
point. Destroying a
base sensor completely is worth a bonus 5 points.
Each Enemy completely eliminated is worth 2
points.
DECISIVE WIN:
A team earns 5 or more points than the enemy team
TACTICAL WIN: A team earns 1 or more points
than the enemy team
DRAW: If neither side achieves a Decisive
or Tactical Win.
TEAM
GREEN
Characters: 4 to 11
HUMAN 1 x Heavy Assault Rifle (3) – Cap 6
hits
HUMAN 1 x Light Machine Gun (5) - Cap 6 hits
HUMAN 2 x Assault Rifle (StarLyte Pro) –
Cap 6 hits
HUMAN 3 x Long Range Pistols – Cap 6 hits
MUTIE - 2 x Starlyte Pistol - SmartSensor config 7 – 5 body hits + 5 armour points + 5 shields.
Shields regenerate 1 point every 32 seconds.
Heavy Assault Rifle – Rounds Per Clip 75,
Spare Clips 6, Reload 10 seconds
LMG – Rounds per clip 50, Spare Clips 13,
Reload 5 seconds
The team has 3 radio headsets
TEAM
RED
Characters: 4 – 11
HUMAN 1 x Heavy Assault Rifle (3) – Helmet
6 hits
HUMAN 1 x Sniper Rifle (Spartan Gun) - Helmet
6 hits
HUMAN 2 x Assault Rifle (Starlyte Pro) –
Helmet 6 hits
HUMAN 3 x 1 Long Range Pistols - Helmet 6 hits
HUMAN 3 x Star Lyte Pistol – Helmet 6 hits
MUTIE 2 x Star Lyte Pistol – SmartSensor
config 7
No radio headsets available to this team
Deployment, each player must start within 20
metres of team flag.
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