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Mission Design by Phil Lunan, edited by Peter Lander
Mission: Border Crossing
Mission Length: 20 minutes

Background/The Story so Far:
In an uncertain future Indonesian parliament has broken down, corruption and lies has forced a military take over of the country under the direct leadership of General Pang. The first objective for Pang was to create control for his people, but growing population on the small island neighbour and lack of land and resources means people are starving in the streets. Pang and his advisers convene for 3 days and emerge with a national call to arms. Their objective now clears. For their country to survive they need more land, the closest neighbour is Australia, to first take this objective they must capture PNG to create a easy shipping lane for troops and supplies through Moresby. Now in the process of establishing invasion force times are getting desperate for PNG and Australia, both facing a huge invasion, get ready for war!

 

OBJECTIVES: 51st CROSS ENEMY BORDER
TIME : 0430
LOCATION : PNG - INDO BORDER
BOUNDARIES:  The pink taped area up the side of the hill at AJH. Bottom (East) boundary is the main track.

51st Background

To gain enough time for Australia to prepare a counter attack, you and your detachment have been selected to cross the INDO Border and begin a Guerilla campaign against the enemy including the establishment of forward observation posts (OP). Your first objective is to gain access across enemy territory by crossing a Border post at location B14, this is the location where the least enemy forces have gathered. Cross that Border and gain us some time.

Australian Hit Points : 2 per soldier
Australian Team : 2 squads of  7
Australian Points : 20 pts per person that crosses the Border

Each Squad will be equipped as follows:

Weapon Issued Equivalent Lasertag Weapon
Armalite M-16A2 with M-203 Grenade Launchers SMG
Armalite M-16A2 with M-203 Grenade Launchers SMG
FA-88 Aussteyr 50mm Combat Rifle
FA-88 Aussteyr 50mm Combat Rifle
FA-88 Aussteyr 50mm Combat Rifle
Heckler & Koch .45 USP Tactical (H&K USP) pistols with silencer Long Range Pistol
Heckler & Koch .45 USP Tactical (H&K USP) pistols with silencer Long Range Pistol
Heckler & Koch .45 USP Tactical (H&K USP) pistols with silencer Long Range Pistol
Heckler & Koch .45 USP Tactical (H&K USP) pistols with silencer Long Range Pistol
Heckler & Koch .45 USP Tactical (H&K USP) pistols with silencer Long Range Pistol

Start Point: If at AJH, start on track leading from the armoury, border is positioned to the west. If at Stanton road, start at bottom fence and move up the hill (tournament day venue).                 

Special Rules: The Australians have unlimited replacements available from the deployment area.

Indo Background

Another day on a stupid border guard assignment while the rest of your country gathers for an attack. This is stupid, last week you were at work now your guarding a stupid line on a map. Suddenly the alarm sounds and gunfire lights the air. You ready your machine gun, who would be stupid enough to attack Indonesia when Indonesia is preparing to attack.

Indo Hit Points:  Applies to the Strong Point, not the individual Soldier
INDO Squad: 7 - 8 men

Start Point: Indonesian can set up strong points anywhere more than 35 metres from the eastern boundary

INDO Weapons:  

Rank Weapon Issued Equivalent Lasertag Weapon
Sergeant Sergeant AK74 Assault Rifle Spartan Morita LMG
Private AK47 Assault Rifle Flamer
Private RPD Machine Gun Morita configured as HMG (6)
Private RPD Machine Gun Morita configured as HMG (6)
Private RPD Machine Gun Morita configured as HMG (6)
Corporal Makarov Automatic Pistol Predator
Private Heckler & Koch .45 USP Tactical (H&K USP) with silencer Long Range Pistol
  Heckler & Koch .45 USP Tactical (H&K USP) with silencer Long Range Pistol
  Heckler & Koch .45 USP Tactical (H&K USP) with silencer Long Range Pistol

INDO Points

  • 0-5 Australians across 400pts
  • 5- 10 Australians 300
  • 11-20 Australians 200
  • 21 - 30 Australians 100
  • 31 - up 0

The Indonesian Sergeant positions strong points before the mission begins.   6 strong points are allowed.

Each Strong Point (marked by a Flag) has a smart sensor attached with 20 hit points when the bunker is out of points the players must move to the another available Strong Point.  The SmartSensor will always point down the hill from where the Australians are coming from.  Indonesians must be within 5 metres of a strong point that is currently un-destroyed to engage the Australians.   Indonesian soldiers therefore do not need to wear a sensor.
 
Indonesians forces cannot shoot backwards, as they are too concerned with the current forward attack and once Aussies are over they can't shoot backwards

Once over the Border the Aussie will be counted and returns to start again,   can’t shoot or talk while returning back to the deployment area.

Unlimited Ammunition available for both forces.


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