|
OBJECTIVES:
51st CROSS ENEMY BORDER
TIME : 0430
LOCATION : PNG - INDO BORDER
BOUNDARIES:
The pink taped area up the side of the hill at AJH. Bottom
(East) boundary is the main track.
51st
Background
To gain enough time for Australia to prepare a
counter attack, you and your detachment have been selected to
cross the INDO Border and begin a Guerilla campaign against the
enemy including the establishment of forward observation posts
(OP). Your first objective is to gain access across enemy
territory by crossing a Border post at location B14, this is the
location where the least enemy forces have gathered. Cross that
Border and gain us some time.
Australian Hit Points : 2 per
soldier
Australian Team : 2 squads of 7
Australian Points : 20 pts per person that crosses the Border
Each Squad will be equipped as
follows:
| Weapon
Issued
|
Equivalent
Lasertag Weapon
|
| Armalite M-16A2 with M-203 Grenade Launchers
|
SMG
|
| Armalite M-16A2 with M-203 Grenade Launchers
|
SMG |
| FA-88 Aussteyr
|
50mm Combat Rifle |
| FA-88 Aussteyr
|
50mm Combat Rifle |
| FA-88 Aussteyr
|
50mm Combat Rifle |
| Heckler & Koch .45 USP Tactical (H&K USP)
pistols with silencer
|
Long Range Pistol |
| Heckler & Koch .45 USP Tactical (H&K USP)
pistols with silencer
|
Long Range Pistol |
| Heckler & Koch .45 USP Tactical (H&K USP)
pistols with silencer
|
Long Range Pistol |
| Heckler
& Koch .45 USP Tactical (H&K USP) pistols with
silencer |
Long Range Pistol |
| Heckler
& Koch .45 USP Tactical (H&K USP) pistols with
silencer |
Long Range Pistol |
Start Point:
If at AJH, start on track leading from the armoury,
border is positioned to the west. If
at Stanton road, start at bottom fence and move up the hill
(tournament day venue).
Special
Rules: The Australians have unlimited replacements
available from the deployment area.
Indo
Background
Another
day on a stupid border guard assignment while the rest of your country gathers for an
attack. This is stupid, last week you were at work now your
guarding a stupid line on a map. Suddenly the alarm sounds and
gunfire
lights
the air. You ready your machine gun, who would be stupid enough to
attack Indonesia when Indonesia is preparing to attack.
Indo Hit Points:
Applies to the Strong Point, not the individual Soldier
INDO Squad: 7 - 8 men
Start Point:
Indonesian can set up strong
points anywhere more than 35 metres from the eastern boundary
INDO Weapons:
| Rank
|
Weapon
Issued
|
Equivalent
Lasertag Weapon
|
| Sergeant
|
Sergeant AK74 Assault Rifle
|
Spartan Morita LMG |
| Private
|
AK47 Assault Rifle
|
Flamer |
| Private
|
RPD Machine Gun
|
Morita configured as HMG (6) |
| Private
|
RPD Machine Gun
|
Morita configured as HMG (6) |
| Private
|
RPD Machine Gun
|
Morita configured as HMG (6) |
| Corporal
|
Makarov Automatic Pistol |
Predator |
| Private
|
Heckler & Koch .45 USP Tactical (H&K USP)
with silencer
|
Long Range Pistol |
| |
Heckler & Koch .45 USP Tactical (H&K USP)
with silencer |
Long Range Pistol |
| |
Heckler & Koch .45 USP Tactical (H&K USP)
with silencer |
Long Range Pistol |
INDO Points:
- 0-5 Australians across 400pts
- 5- 10 Australians 300
- 11-20 Australians 200
- 21 - 30 Australians 100
- 31 - up 0
The Indonesian
Sergeant positions strong points before the mission begins. 6 strong points are allowed.
Each Strong Point
(marked by a Flag) has a smart sensor attached with 20 hit points
when the bunker is out of points the players must move to the
another available Strong Point.
The SmartSensor will always point down the hill from where
the Australians are coming from. Indonesians must be within 5 metres of a strong point
that is currently un-destroyed to engage the Australians.
Indonesian soldiers therefore do not need to wear a
sensor.
Indonesians forces cannot shoot backwards, as they are too
concerned with the current forward attack and once Aussies are
over they can't shoot backwards
Once over the
Border the Aussie will be counted and returns to start again, can’t shoot or talk while returning back to the
deployment area.
Unlimited
Ammunition available for both forces.
|