
|
| Aftermath:
The Characters
|
This section covers your character
sheet, generating characters, weapon
cost, and study and training.
Character Sheet
The character sheet will have the
following data captured on it.
-
Character’s Name
-
Player’s Name
-
Public Background (Information that is generally known
about the character)
-
Private Background (Information not generally known
about the character)
-
Weapon currently in hand
-
Weapons owned (see associated Weapon Reference Sheet)
-
Additional Private Weapons (Hidden or secretly stashed
weapons)
-
Worn Armour
-
Armour Available (see associated Armour Reference Sheet)
-
Additional Private Armour
-
General Equipment Owned
-
Additional Private General Equipment
-
Permanent Body Hits
-
Current Body Hits (Always <= Permanent Body Hits)
-
Armourer Skill
-
Medic Skill
-
Other Skills.
The player in consultation with the
Laser Tag Referee will update the character sheet at the end of each
mission.
Every
new character has 100 points with which to allocate to their armour,
skills, body hits, ammo and general equipment.
|
Character’s
Name
|
Self selected.
Can't think of a name? Click
here.
|
|
Player’s Name
|
Self selected
|
|
Public Background (Information that is
generally known about the character)
|
Developed in consultation with the Referee
|
|
Private Background (Information not
generally known about the character)
|
Developed in consultation with the Referee
|
|
Weapons owned
|
|
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Armour Available
|
|
|
General Equipment Owned
|
|
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Permanent Body Hits
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1 body hit allocated at no cost. Each additional body hit costs 30 points.
Maximum of 3 Body Hits in total
|
|
Armourer Skill
|
3, 10 or 20
depending on skill level.
|
|
Medic Skill
|
10, 25,
or 50 depending on skill level.
|
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Gunsmith
|
5, 15, or 30 depending on skill level
|
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TOTAL POINTS
|
100 OR LESS
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Weapon Cost and Reference Table
For simplicity weapons are been
generalized into categories. The fire selector indicates the
number of rounds fired when the trigger is pulled.
A value of 0 indicates full auto.
|
Name
|
Cost
|
Cyclic RPM
|
Effective Range
|
Number Available
|
Fire Select
|
|
Single Action Revolver
(Unlensed Pistol)
|
10
|
30
|
5-10 metres
|
8
|
1
|
|
Autoloader Pistol
(Lensed Pistol)
|
100
|
30
|
150 metres
|
7
|
1
|
|
Machine Pistol
(Starlyte Pro)
|
20
|
60
|
20 metres
|
7
|
0 – Full Auto
|
|
Sniper Rifle (includes grenade
launcher)
|
120
|
30
|
100 metres + (15 metres)
|
1
|
1
|
|
Sub Machine Gun
|
|
|
150 metres
|
On Order
|
0
|
SmartGun Morita Weapon Selection
There
are only 3 SmartGuns Morita available total.
All have an effective range of 100 metres + and include a red-dot
scope.
|
Option
|
Name
|
Cost
|
Ammo Per clip
|
Clips*
|
Reload Seconds
|
Cyclic rpm
|
Fire Select
|
|
0
|
Single Shot Rifle
|
60
|
10
|
4
|
3
|
60
|
1
|
|
1
|
Bolt action Rifle
|
65
|
10
|
4
|
3
|
180
|
1
|
|
2
|
Assault "Pulse" Rifle
|
200
|
99
|
9
|
7.5
|
600
|
0²
|
|
3
|
Heavy Assault Rifle
|
180
|
75
|
6
|
10
|
300
|
0²
|
|
4
|
SMG
|
100
|
30
|
8
|
4
|
300
|
0²
|
|
5
|
LMG
|
150
|
50
|
D¹
|
5
|
300
|
0²
|
|
6
|
HMG
|
200
|
99
|
E¹ 9
|
180
|
0²
|
|
|
7
|
Special
|
N/A
|
99
|
4
|
8
|
180
|
9
|
|
8
|
Mine
|
N/A
|
9
|
0
|
15
|
60
|
9
|
|
9
|
Sentry Gun
|
N/A
|
99
|
0
|
15
|
300
|
9
|
|
A
|
Double-
barreled shotgun
|
40
|
2
|
E¹
|
2
|
60
|
2
|
|
B
|
Pump action shotgun
|
55
|
8
|
4
|
15
|
45
|
2
|
|
C
|
Combat shotgun
|
75
|
20
|
4
|
10
|
60
|
3
|
|
D
|
Special
|
N/A
|
15
|
F¹
|
2
|
300
|
2
|
|
E
|
Special
|
N/A
|
6
|
5
|
3
|
120
|
1
|
|
F
|
Mini-gun
|
195
|
99
|
9
|
15
|
900
|
0²
|
General Equipment Cost
and reference table
|
Item
|
Cost
|
|
Radio Headset
|
5
|
|
First Aid Kit
|
4
|
|
Medical Kit
|
20
|
|
Armour Repair Kit
|
20
|
|
Gun Repair Kit
|
2
|
|
|
|
Help you generate your character you can
email the referee peter@lasertag.com.au.
|
Study and Training
Skills can also be
improved by study and/or training. The following indicates what is required.
All Study requires
a dedicated teacher of at least the same skill level that the
trainee is trying to achieve.
|
Skill
|
Skill
Level 1
|
Skill
Level 2
|
Skill
Level 3
|
|
Medical
|
2 Days
First Aid Kit
First Aid
Text
|
6 months
Medical Kit
Nursing Text
|
3 years
5 x Medical
Kit
Medical
library
|
|
Weapon Repair
|
1 day
Weapon Repair
Kit
|
3 months
Weapon Repair
Kit
|
8 months
Weapon Repair
Kit
|
|
Armour Repair
|
1 day
Armour Repair
Kit
|
2 months
Armour Repair
Kit
|
6 months
Armour Repair
Kit
|
When a kit is
specified, its assumed to be completed used up in the training
process.
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