| Aftermath:
The Character Bios
|
The
characters are flexible, and can be played by either males or females. New characters can be generated in consultation with the
laser tag referee.
John Sharp is resourceful and competent. Given his security training he kept a level
head when it all started. He was invaluable, particularly in the early days at the bunker,
when we were all shell-shocked. And for 22 he is surprisingly level-headed, unflappable.
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|
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Point
Cost
|
|
Body Hits
|
2
|
30
|
|
Armourer Skill
|
1
|
3
|
|
Weapon Repair Skill
|
1
|
5
|
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Single Shot Rifle
|
1
|
60
|
|
Hit Points 2
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TOTAL
|
98
points
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Jarek Meekin is somebody you want on your side. Despite his ability with healing (he is
a fully certified paramedic and registered nurse) he can fight. At 27 he is an expert at
firearms and lethal weapons. That's probably one of the reasons he gets on so well with
Bolt.
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|
|
Points
Cost
|
|
Body Hits
|
3
|
60
|
|
Armour Repair Skill
|
0
|
0
|
|
Medic Skill
|
2
|
25
|
|
Weapon Repair Skill
|
1
|
5
|
|
Single Action Revolver
|
1
|
10
|
|
Medical Kit
|
0
|
0
|
|
Armour Repair Kit
|
0
|
0
|
|
Hit Points 3
|
TOTAL
|
100
points
|
Bolt was a member of the Australian Army Reserve, part of 51FNQR Regional Force
Surveillance Unit, before the pandemonium. He was about to commence training to become a
corporal but when everything fell apart that was shelved. Still you can rely on him for
tactics and military reconnaissance.
|
Body Hits
|
3
|
60
|
|
Machine Pistol
|
|
20
|
|
Military Helmet
|
|
20
|
|
Hit Points = 5
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TOTAL
|
100
points
|
Golom is a mystery.
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