MISSIONS > LARP > AFTERMATH > CHARACTER BIOS

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Aftermath Rules

Characters

Aftermath Missions

Read Bios




       
       





Aftermath: The Character Bios

The characters are flexible, and can be played by either males or females. New characters can be generated in consultation with the laser tag referee.

John Sharp

John Sharp is resourceful and competent. Given his security training he kept a level head when it all started. He was invaluable, particularly in the early days at the bunker, when we were all shell-shocked. And for 22 he is surprisingly level-headed, unflappable.

 

 

Point Cost

Body Hits

2

30

Armourer Skill

1

3

Weapon Repair Skill

1

5

Single Shot Rifle

1

60

Hit Points 2

TOTAL

98 points

 

Jarek Meekin

Jarek Meekin is somebody you want on your side. Despite his ability with healing (he is a fully certified paramedic and registered nurse) he can fight. At 27 he is an expert at firearms and lethal weapons. That's probably one of the reasons he gets on so well with Bolt.

 

 

Points Cost

Body Hits

3

60

Armour Repair Skill

0

0

Medic Skill

2

25

Weapon Repair Skill

1

5

Single Action Revolver

1

10

Medical Kit

0

0

Armour Repair Kit

0

0

Hit Points 3

TOTAL

100 points

 

Bolt

Bolt was a member of the Australian Army Reserve, part of 51FNQR Regional Force Surveillance Unit, before the pandemonium. He was about to commence training to become a corporal but when everything fell apart that was shelved. Still you can rely on him for tactics and military reconnaissance.

Body Hits

3

60

Machine Pistol

 

20

Military Helmet

 

20

Hit Points = 5

TOTAL

100 points

 

Golom

Golom is a mystery.

 

 

 



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