WAKONGA (if SAS won part one)

 

Running time: 45mins

 

Boundaries: 

 

The battlefield is a ‘L’ shape.

 

NORTH: 20metres north of pine forest edge until Kokoda trail is reached, west of Kokoda (up hill), the northern boundaries extends to the creek

SOUTH: Standard south boundary must be out of side of main road, not enter car park

EAST:  Track east of pine forest and Kokoda trail north of the pine forest.

WEST: 100metres west of main trail (Kokoda)

 

Background:  After the shocking evidence of the many rebel massacres reached the world press, public opinion turns drastically against the rebel forces.  Because of this, the government, and their Australian allies, decide to conduct a series of offensive actions against the rebels.  The SAS platoon also has an offensive mission to conduct in sector 42, against the rebel cell hidden in that area…

 

SAS Mission Background:  Thanks to your success in finding the evidence, you are know free to conduct actual attacks against the rebels in your area.  According to intelligence reports, the rebels are stockpiling a large amount of weapons, ammunition, and explosive in an ammo dump somewhere in sector 42.  Your mission is to find the ammo dump, and then, if it’s possible, destroy it with explosive charges.  One man from each section is a demolition expert, and is carrying several charges to use at the ammo dump.  If for whatever reason, you are unable to destroy the dump, report it’s location so it can be destroyed by air strikes.  The rebels will probably be able to remove a large quantity of munitions before the aircraft arrive, but some will be destroyed.  However, blowing the dump up with charges will prove more effective…

 

SAS Mission Briefing:

Objectives:

-         Locate the ammo dump (marked by two flags) and place the four charges within 1 metre of the flags (two each flag) – 400 points

-         Locate the ammo dump and report it’s location accurately by radio (identify the two flags) – 150 points

-         Every surviving soldier and replacement – 10 points

 

Starting point: Drop zone at bottom of pine forest

 

Number of soldiers: 16 + 8 replacements (taken from drop zone)

 

Hit points: 5 (elite forces, body armour)

 

Armaments:

 

#

Character

Historical Weapon

Lasertag Weapon Equiv.

1

Lieutenant

Owen Mk I.

Blaster

2

Corporal

M16A2/M-203

New SMG

3

Private

Steyr-AUG

Combat Rifle

4

Private

Steyr-AUG

Combat Rifle

5

Private

Steyr-AUG

Combat Rifle

6

Private

Steyr-AUG

Combat Rifle

7

Private

Steyr-AUG

Combat Rifle

8

Private

Steyr-AUG

Combat Rifle

9

Private

Minimi

Morita

10

Lance-corporal

M16A2/M-203

New SMG

11

Lance-corporal

M16A2/M-203

New SMG

12

Sergeant

M16A2/M-203

New SMG

13

Corporal

M16A2/M-203

Pulse Rifle

14

Private

Minimi

Telescopic Morita

15

Private

Heckler & Koch .45 USP Tactical (H&K USP) pistols with silencer

Long Range Pistol

16

Private

Heckler & Koch .45 USP Tactical (H&K USP) pistols with silencer

Long Range Pistol

 

Smart Sensors/Star Helmets/Caps

 

SAS Special rules:

-         SAS have communications (represented by the Lieutenant and the Sergeant carrying a radio.)  These can be handed over to another member of the squad if any of them are “killed.”

-         Corporals are demolition experts, carrying 2 star sensors in a military pack or gun bag.  Must turn them on when they reach dump and then shoot them down to 0 hit points to explode.


 

Rebel Mission Background:  Due to the failure of the now liquidated former commander to collect the evidence, your forces must now keep a low profile.  To that end, your forces are building up a stockpile of munitions for future actions.  Your orders are to protect this ammo dump at all costs.  Fortunately, your spy has provided info that the SAS platoon in your area are preparing a raid on the munitions dump, so, in addition to the section already guarding the dump, you can send even more forces to guard it.  The high command have ordered you to prevent the SAS from reaching the dump, or, failing that, prevent the demolition experts from destroying it.  Fail to do so, and you may very well go the way of your predecessor…

 

Rebel Mission Briefing:

Objectives:

-         Prevent the SAS from finding the ammo dump – 400 points

-         Prevent the charges from blowing up – 150 points

-         Every surviving rebel or replacement – 5 points

 

Starting point: One section starts at the “ammo dump”, the other sections start at the forward base in the lantana

 

Ammo dump is to be placed in the battlefied by the rebels, flags need to be fairly visible (place at head height) but do not need to be on a trail.

 

Number of Soldiers: 24 + 16 replacements (taken from the forward base)

 

Hit points: 3

 

Armaments:

 

#

Character

Weapon

Lasertag Weapon

1

Rebel Commander

Makarov

Predator

2

2-i-C

2 x Walther PPK’s

2 x Short Range Pistols

3

Rebel

RPG

Morita (LMG)

4

Rebel

RPG

Morita (Spartan Morita)

5

Rebel

AK-74

Old SMG

6

Rebel

AK-74

Old SMG

7

Rebel

AK-74

Old SMG

8

Rebel

AK-74

Old SMG

9

Rebel

Browning Hi-Power

Long Range Pistol

10

Rebel

Browning Hi-Power

Long Range Pistol

11

Rebel

Browning Hi-Power

Long Range Pistol

12

Rebel

Browning Hi-Power

Long Range Pistol

13

Rebel Section Leader

Makarov

Auto Pistol

14

Rebel Section Leader

Makarov

Auto Pistol

15

Rebel

Flamethrower

Flamer

16

Rebel

Flamethrower

Flamer

17

Rebel

Browning Hi-Power

Long Range Pistol

18

Rebel

Browning Hi-Power

Long Range Pistol

19

Rebel

Browning Hi-Power

Long Range Pistol

20

Rebel

Browning Hi-Power

Long Range Pistol

21

Rebel

Browning Hi-Power

Long Range Pistol

22

Rebel

Browning Hi-Power

Long Range Pistol

23

Rebel

Browning Hi-Power

Long Range Pistol

24

Rebel

2 x Walther PPK’s

2 x Short Range Pistols

 

Fritz Helmets

 

Rebel special rules:

-         May enter battlefield from anywhere along the northern edge of the pine forest, or along the kakoda track, replacements from ammunition dump

-         Can prevent charges from exploding by stopping them being exploded or moving them outside range of ammunition (referee will need to be on hand to judge)