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MISSION LENGTH: 30 minutes
Background
In the small Pacific Island of Wakonga, a popular government is under attack by a communist-based uprising. The small, under-trained military is having a hard time coping, so the government is using it’s status as an Australian Protectorate to request help in dealing with the rebel forces. Australian politicians, needing a military victory to help them in an election year, quickly agree, sending in massive troop deployments. Among this deployment is your SAS platoon. Your area of responsibility is sector 42, which is currently under massive attack by one of the most aggressive rebel cells on the island. This cell is believed to be responsible for the elimination of at least 8 military targets, and is rumoured to have conducted three massacres of small villages in their area of operations…
SAS Mission Background: Your platoon is currently under strength, down by an entire section to various tropical diseases. Due to this, your first mission is a simple one. You are to conduct a recon into sector 42 to find the three villages that have supposedly been devastated by the rebels, and bring back evidence. You are not to actively hunt down the rebels at this time, however, if you are fired upon, you are permitted to return fire. However, the evidence must be returned, so popular world opinion will swing towards the government, and away from the rebels…
Flags to be placed anywhere by referee secretly within the battlefield boundaries.
SAS
Mission Briefing
Victory
Points/Mission Objectives:
-
Find the three sets of “evidence” (flags representing the destroyed
villages) and return them to the drop zone – 300 points
-
Find and return two sets of “evidence” – 150 points
-
Find and return one set of “evidence” – 50 points
-
Every surviving SAS soldier and replacement – 10 points
Start
point:
Drop zone at the bottom of the pine forest
Number of
soldiers: 16 + 4 replacements for every flag returned to the drop zone (fire squad of replacements being flown in by helicopter as each piece of evidence is being flown out, replacements taken from drop zone)
Hit
points:
5 (elite forces, with body armour)
Armament:
| Rank
|
Historical
Weapon |
Lasertag
Weapon
|
|
Lieutenant
|
Owen
Mk I.
|
Blaster
|
|
Corporal
|
M16A2/M-203
|
New
SMG
|
|
Private
|
Steyr-AUG
|
Combat
Rifle
|
|
Private
|
Steyr-AUG
|
Combat
Rifle
|
|
Private
|
Steyr-AUG
|
Combat
Rifle
|
|
Private
|
Steyr-AUG
|
Combat
Rifle
|
|
Private
|
Steyr-AUG
|
Combat
Rifle
|
|
Private
|
Steyr-AUG
|
Combat
Rifle
|
|
Private
|
Minimi
|
Morita
|
|
Lance-corporal
|
M16A2/M-203
|
New
SMG
|
|
Lance-corporal
|
M16A2/M-203
|
New
SMG
|
|
Sergeant
|
M16A2/M-203
|
New
SMG
|
|
Corporal
|
M16A2/M-203
|
Pulse
Rifle
|
|
Private
|
Minimi
|
Telescopic
Morita
|
|
Private
|
Heckler
& Koch .45 USP Tactical (H&K USP) pistols with
silencer
|
Long
Range Pistol
|
|
Private
|
Heckler
& Koch .45 USP Tactical (H&K USP) pistols with
silencer
|
Long
Range Pistol
|
Giggle
hats/Star Helmets/Caps
Special
Rules:
- SAS
have communications (represented by the Lieutenant, and the
sergeant carrying a radio.)
These can be handed over to another member of the squad
if any of them are “killed.”
Rebels
Mission Briefing
Victory
Points/Mission Objectives:
-
Find
the three sets of “evidence” and return them to your forward
base – 300 points
-
Find
two sets of “evidence” and return them to your forward base
– 150 points
-
Find
one set of “evidence” and return it to your forward base –
50 points
-
Every
surviving Rebel and replacement – 5 points
Background
Ever
since you started this “Liberation War”, you have feared
that the capitalist running dogs will crawl to their masters,
the Australian Government, for help.
Now, this fear has come true.
Thankfully, the dialectic helped you foresee this, and
you have prepared for it.
Unfortunately, your force in sector 42 proved a little
“zealous” in their acquisition of supplies from the
people. After
liquidating their commanding officer, you must now return to
that sector and remove any evidence of those
“acquisitions.” Your
movement depends on the good will of the global community, and
the workers of the world are less likely to see it as mere
“acquisition” of supplies, and more like a massacre.
You know an SAS platoon has been sent into the area to
gather the evidence, thanks to a spy in the upper ranks of the
government, and you even know their drop zone.
However, their intelligence still hasn’t found your
forward base in the area, so you should have surprise on your
side if you’re forced to attack them.
Just remember, your mission is to cover up that
evidence, not to eliminate an SAS platoon…
Starting
Point: Forward
base in the lantana, West of east bike trail
Number
of soldiers:
24 +
8 replacements for every flag returned to the forward base (taken
from forward base)
Number
of hit points:
3 (not
very experienced, no protection)
Armament:
| Rank |
Weapon
|
Lasertag
weapon
|
|
#
|
Character
|
Weapon
|
Lasertag
Weapon
|
|
1
|
Rebel
Commander
|
Makarov
|
Predator
|
|
2
|
2-i-C
|
2
x Walther PPK’s
|
2
x Short Range Pistols
|
|
3
|
Rebel
|
RPG
|
Morita
(LMG)
|
|
4
|
Rebel
|
RPG
|
Morita
(Spartan Morita)
|
|
5
|
Rebel
|
AK-74
|
Old
SMG
|
|
6
|
Rebel
|
AK-74
|
Old
SMG
|
|
7
|
Rebel
|
AK-74
|
Old
SMG
|
|
8
|
Rebel
|
AK-74
|
Old
SMG
|
|
9
|
Rebel
|
Browning
Hi-Power
|
Long
Range Pistol
|
|
10
|
Rebel
|
Browning
Hi-Power
|
Long
Range Pistol
|
|
11
|
Rebel
|
Browning
Hi-Power
|
Long
Range Pistol
|
|
12
|
Rebel
|
Browning
Hi-Power
|
Long
Range Pistol
|
|
13
|
Rebel
Section Leader
|
Makarov
|
Auto
Pistol
|
|
14
|
Rebel
Section Leader
|
Makarov
|
Auto
Pistol
|
|
15
|
Rebel
|
Flamethrower
|
Flamer
|
|
16
|
Rebel
|
Flamethrower
|
Flamer
|
|
17
|
Rebel
|
Browning
Hi-Power
|
Long
Range Pistol
|
|
18
|
Rebel
|
Browning
Hi-Power
|
Long
Range Pistol
|
|
19
|
Rebel
|
Browning
Hi-Power
|
Long
Range Pistol
|
|
20
|
Rebel
|
Browning
Hi-Power
|
Long
Range Pistol
|
|
21
|
Rebel
|
Browning
Hi-Power
|
Long
Range Pistol
|
|
22
|
Rebel
|
Browning
Hi-Power
|
Long
Range Pistol
|
|
23
|
Rebel
|
Browning
Hi-Power
|
Long
Range Pistol
|
|
24
|
Rebel
|
2
x Walther PPK’s
|
2
x Short Range Pistols
|
Fritz
Helmets
Special
Rules:
-
Rebels may enter the playing field from anywhere along it’s
northern edge, but may not shoot until they enter the playing
field
|