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Mission Length: 20
minutes
Background
The
year is 1944.
The Allied forces managed to successfully launch the invasion
of France 6 months ago, and are now poised on the border of Germany.
Supply issues and the onset of winter have convinced the
Americans and British to dig in, and go onto a defensive posture
until next year.
They feel safe in their position…they have overwhelming air
superiority, the Germans are in full retreat, and only the Russians
are crazy enough to attack in winter…
Meanwhile,
deep in his bunker in Berlin, Hitler has ordered that a surprise
attack be launched in the west.
He believes that a quick strike through the Ardennes will
force the Allies to retreat, just as it did in 1940.
So, the plans are drawn up, and the attack is launched.
The Germans are fortunate, in that the first days of the
offensive are marred by bad weather, so the Allies air supremacy
doesn’t even factor into the battle.
The Panzer corps quickly punches a hole in the American
lines, and start racing through the Ardennes.
The Americans fall back to desperately created defensive
lines.
One such defensive position is around the small town of
Bastogne, which is a major railway and road nexus in the area.
German control will enable them to advance with much greater
ease, and the small oil dump on the edge of the town will be very
useful to the Panzer.
However, it looks like the bad weather is clearing up.
Within 30 mins, the Allied Air forces will be able to fly,
which will bring the offensive grinding to a halt…
German Squad
Start Point: Bottom of Pine Forest
Mission:
- Capture
American Flag in “Bastogne” (have living soldier within a metre
of the flag by mission end) – 200 points
-
Capture “Oil dump” (the first aid kit) by mission end – 100
points
-
Kill all American Soldiers – 100 points
-
Any surviving soldiers and replacements – 10 points
Number of soldiers: 14 soldiers + 7 replacements (taken from start
point)
Hit Points: 5
hit points each
Armaments:
Rank
|
Weapon
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Lasertag
weapon
|
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Hauptmann
|
Luger
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Long Range Pistol
|
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Leutnant
|
Luger
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Long Range Pistol
|
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Feldwebel
|
Luger
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Long Range Pistol
|
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Private (machine gunner)
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MG 34
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SFMG
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Private (loader)
|
Luger
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Long Range Pistol
|
|
Private (machine gunner)
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MG 34
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SFMG
|
|
Private (loader)
|
Luger
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Long Range Pistol
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|
Private
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MP 40
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SMG
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|
Private
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MP40
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SMG
|
|
Private
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Flamen-werfer
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Flamer
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Private
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Gewehr 98
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Combat Rifle
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Private
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Gewehr 98
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Combat Rifle
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Private
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Gewehr 98
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Combat Rifle
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Private
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Gewehr 98
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Combat Rifle
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- SFMG’s can only be moved or fired if both the gunner and loader are
alive and within a metre of each other.
- If either the gunner or the loader is killed, another teammate can
take their weapons, with the above rule still applying.
- Combat Rifle’s must be set to single shot mode.
- The SFMG must be on long range setting.
- SFMG must be set to full-auto fire
- The SMG grenade launcher can’t be used
- The Flamer stays on rapid fire
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