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Mission design by Scott McIntyre
Ardennes

Mission Length: 20 minutes
Background

The year is 1944.  The Allied forces managed to successfully launch the invasion of France 6 months ago, and are now poised on the border of Germany.  Supply issues and the onset of winter have convinced the Americans and British to dig in, and go onto a defensive posture until next year.  They feel safe in their position…they have overwhelming air superiority, the Germans are in full retreat, and only the Russians are crazy enough to attack in winter…

Meanwhile, deep in his bunker in Berlin, Hitler has ordered that a surprise attack be launched in the west.  He believes that a quick strike through the Ardennes will force the Allies to retreat, just as it did in 1940.  So, the plans are drawn up, and the attack is launched.  The Germans are fortunate, in that the first days of the offensive are marred by bad weather, so the Allies air supremacy doesn’t even factor into the battle.  The Panzer corps quickly punches a hole in the American lines, and start racing through the Ardennes.  The Americans fall back to desperately created defensive lines.  One such defensive position is around the small town of Bastogne, which is a major railway and road nexus in the area.  German control will enable them to advance with much greater ease, and the small oil dump on the edge of the town will be very useful to the Panzer.  However, it looks like the bad weather is clearing up.  Within 30 mins, the Allied Air forces will be able to fly, which will bring the offensive grinding to a halt…

German Squad

Start Point: Bottom of Pine Forest
Mission: 

- Capture American Flag in “Bastogne” (have living soldier within a metre  of the flag by mission end) – 200 points

- Capture “Oil dump” (the first aid kit) by mission end – 100 points

- Kill all American Soldiers – 100 points

- Any surviving soldiers and replacements – 10 points

Number of soldiers: 14 soldiers + 7 replacements (taken from start point)

Hit Points: 5 hit points each

Armaments: 

Rank

Weapon

Lasertag weapon

Hauptmann

Luger

Long Range Pistol

Leutnant

Luger

Long Range Pistol

Feldwebel

Luger

Long Range Pistol

Private (machine gunner)

MG 34

SFMG

Private (loader)

Luger

Long Range Pistol

Private (machine gunner)

MG 34

SFMG

Private (loader)

Luger

Long Range Pistol

Private

MP 40

SMG

Private

MP40

SMG

Private

Flamen-werfer

Flamer

Private

Gewehr 98

Combat Rifle

Private

Gewehr 98

Combat Rifle

Private

Gewehr 98

Combat Rifle

Private

Gewehr 98

Combat Rifle

- SFMG’s can only be moved or fired if both the gunner and loader are alive and within a metre of each other.

- If either the gunner or the loader is killed, another teammate can take their weapons, with the above rule still applying.

- Combat Rifle’s must be set to single shot mode.

- The SFMG must be on long range setting.

- SFMG must be set to full-auto fire

- The SMG grenade launcher can’t be used

- The Flamer stays on rapid fire

American Squad

Start Point: “Oil Dump” or “Bastogne”
Mission: 

- Protect “Bastogne” (have a soldier alive there at missions end) – 200 points

- Protect the “Oil dump” (refer to above) – 100 points

- Kill all the Germans – 100 points

- Each surviving soldier and replacement – 10 points

Hit Points: 5 hit points each

Number of soldiers: 7 + 14 replacements (available from Bastogne)

Armaments: 

Rank

Weapon

Lasertag weapon

Lieutenant

Browning Hi-Power

Long-range pistol

Master-Sergeant

M3

SMG

Corporal

M3

SMG

Private

0.5in Browning MG

Morita (SFMG)

Private

Browning Hi-Power

Long-Range pistol

Private

M1/M2 Carbine

Combat Rifle

Private

Flame-thrower

Flamer

American Special Rules:

- SFMG can only be moved or fired if both the gunner and loader are alive and within a metre of each other.

- If either the gunner or the loader is killed, another teammate can take their weapons, with the above rule still applying.

- SFMG must be on long range, and full auto fire

- SMG grenade launchers can’t be used

- Combat Rifle can be set to rapid fire or single shot (players preference)

- Flamer must be left on full auto

 

 



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