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About Laser Tag





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Rules
IN GENERAL
  1. No physical contact
  2. No behaviour is allowed that could cause injury to any person
  3. No one is to use their phasers before the whistle is blown
  4. If you hear 2 short whistles, freeze position and stop firing. This is a time out situation that is sometimes required for injuries or sensor checks
  5. The mission will be signaled as finished by one whistle blow.
  6. When yours weapon says "dead" you must take off your sensor hat or helmet and return to the armoury. You are not allowed to speak to anyone. This includes gestures.
  7. Note that the infra-red can bounce, particularly with the high powered phasers, and therefore result in tagging your team mates. Make sure you have a clear line of fire.
  8. The organisers reserve the right to re-organise the teams before each mission to ensure balance.
  9. Everyone must complete and sign the disclaimer before participating, to indicate that you play at your own risk and you understand there are some risks involved.
  10. No one is to leave the battlefield with any lasertag equipment.
  11. Laster Tag is a non-contact sport, do not do anything that may cause injury to either yourself, or other people, or any props in the site.
  12. When you have received your mission briefing your team will go to the armoury and the armourer will hand you your phaser. When the mission is over you will hand your phaser back to the armourer. He/she will record which phaser you took at the start of the mission and which one you brought back at the end of the mission.
  13. NO real knives, blank fire pistols or any illegal substances on the gaming ground.
  14. If encountering a member of the public in the gaming ground please stop what you are doing, answer any questions they have (nicely!) and inform the rest of the players nearby.
  15. Always carry a torch and whistle with you for night games, just to be safe.



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